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[Beta Build Version]: v2.15
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This is a public beta build for Lolimon's Port Town. Expect lots of bugs and various other problems. I smashed as many of them as I could, but I'm sure there are plenty more.

What I could use help testing is to go through all of the scenes and try out all of the options (with both a male and female PC), and test for all kinds of errors and bugs.


=======================================
[Some things to look out for/test for]:
=======================================

- Make sure to test out the male PC in particular (I did all of my testing with the Female PC). Furthermore, some scenes do not have a male variant at the moment,
  and I may have missed discluding males from them, or screwed up and forgot that some conditions from a scene need to be filled for the males in order for a later scene to work, etc.
  
- Check and make sure each of the "losing" scenarios with each trainer encounter are working correctly (meaning all of your Pokemon have feigned). I was having some trouble rigging up continuations scenarios for some of the
  more complex event sequences that involved trainer battle encounters (e.g. all of the ones aboard the ship). Make sure that the scenes progress correctly and can be completed on a "rematch".

- Any collision issues on the map, i.e. walking over something you shouldn't be able to, or not being able to walk over something you should be able to, or an object appearing in front of something it should be behind, etc.
  Just make sure when looking for these kinds of issues to remember that this is a grid-based movement game, so things like the fences not being able to be walked up to is intentional, as that square needs to have it's collision
  completely turned off, even if it means you can't get visually very close to the rendered sprite.
  
- Grammar and spelling errors in all of the dialog and scenes. I am NOT the world's best speller, and I often make typos that I don't catch (and annoyingly RPG Maker XP does not include a built-in spelling checker).

- Continuity in dialog and scenes. I.e. if something doesn't make sense because you could do the scenes in a different order than I anticipated and planned for.

- Obviously anything that causes a CTD or locks the game up is VERY important to tell me.


====================
[Known Bugs/Issues]:
====================
  
- The first two trainers in the Port Town Gym do not "spot" you correctly when spinning them with the pressure plates. I am not sure how to fix this (and tried for HOURS to fix it...), but
  anything related to how they detect the PC is a "known bug".
  
- The "fade to black" effect for the Change Clothes menu does not timed correctly and does not obscure the sprite changing.

- Most music tracks do not loop properly. I am still looking into how to fix this.

- You can buy any painting from the merchant in the Animation Replay Gallery, even if you have not unlocked the scene for it yet. I am still looking into finding a better way to set this up.

- Anything related to the battle system (meaning the actual turn-based Pokemon battles themselves) shouldn't be reported, unless they aren't working at all or something is preventing you from completing them. 
  Pokemon Essentials (the framework this was made from) has some inconsistency issues with the battling system, things like Fly not removing the Pokemon from the field when they're
  in the air, Ground Type Pokemon being able to be Paralyzed, etc. Anything like that is a problem with the base system and something we will need to fix later on, but is not a priority at the moment.
  
  *This does NOT apply to the initiation and/or conclusions of battles with the trainers themselves - please do report bugs for things related to that.


================================================================
================================================================

Submit any bugs or feedback either on the ATF thread for the project:
https://allthefallen.ninja/index.php?/topic/6017-lolimon

...Or on our Discord server/in a PM to me on Discord:
https://discord.gg/vc4U5nc
  
 
I also want your feedback on how things are set up! Any comments you have are very helpful. :3
Thank you for helping us make this game better!

- Ulithium_Dragon


================================
[Changelog]:
================================

v2.15
- Added an Animation Replay Gallery, where you can easily view all the animations you've unlocked and replay them. It is located on Route 71 inside the previously blocked off entrance (it will be moved elsewhere later).
- Added all of the animation replay paintings found in the Gallery as purchasable and placeable secret base items. They can be purchased from a new NPC found on the Gallery map.
		*See the "Known Issues" section above for a note on the current limitations/problem with purchasing the paintings.
- Added the Ride Pager from Sun & Moon with a whole suite of mounts (including some new ones like Torkoal for Lava Surf and Flygon (his ability is not yet working, though)).
- Added the Mach and Acro bikes, with custom sprite sets for both Leaf and Red (including nude sprites).
- Added all the not yet implemented "regional game over" animations to the second floor of the animation gallery. These animations will play on loop forever until you press ESC (or any bound "Back" key).
- Added a Debug item that can warp you to spawn if you get stuck (this will only exist for the beta, not the final release).
- Added an option to remove or put on your clothes to the game's pause menu.
- Added a bunch of dialog to existing NPCs who will comment on your lack of clothes.
- Added a new map on the Island Ruins: Ruins Cave. I consider this map to be "finished", as it has been fully fleshed out and populated with trainers, items, and puzzles, and Pokemon encounters.
- Unown can be encountered inside of the Ruins Cave.
- Added one new Secret Base location (found on the Island Ruins map).
- Added the beginnings of a new town (it's VERY unfinished at the moment). You can reach it by going through the underwater tunnels inside the Secret Cave on Route 71.
- Added a custom surfing sprite when surfing with Lapras. The default starting water Pokemon was changed from Gyarados to Lapras.
- Added a custom Lava Surf sprite if Torkoal is used (similar to how the Lapras surf sprite works).
- Added some new Secret Base items under the new category "Adult Goods". You can buy them from the girl in the Mart that formerly sold TM's for Secret Power.
- Overhauled the Secret Base visuals, including adding the Secret Power opening animations to the entrances and changing the "hole" graphic to the one used in R/S/E.
- Removed all of the holes from Secret Bases and replaced them with pre-placed boards until I can figure out why the Board items aren't working right.
- Fixed Posters not being able to be placed on walls in secret bases.
- Add a puzzle to the entrance section of the Island Ruins.
- Added proper door exit animations.
- Added a patch of tall grass to Route 69.
- Added the sound effect for Berry Picking
- Added the sound effect for running away from a battle.
- Added the sound effect for forgetting a move.
- Added the proper SFX for pushing boulders around with Strength.
- Added a new overworld sprite I created for the Ruin Maniac trainers. In the official games they used the Hiker sprite, which really does not fit them at all.
- Added a whole bunch of new Poke Ball types that I created. Most have not yet been implemented into the game, except for the Enigma Ball (sold to you by the Ruin Maniac just inside the Island Ruins Cave's entrance once per day).
- Added a few berries and one replantable berry patch to Route 69 (East).
- Added a girl next to the berry patch on Route 69 (East) that will give you a berry once per day.
- Added a couple of headbutt trees to Route 69 (East), and one tree that can be slathered in Honey (between the two headbutt trees). 
		#NOTE: Honey trees may not be fully working yet.
- Added a custom Region Map that I hand drew. As such, Fly now works and can be used to get go to the following places after you have visited them:
		*Route 69, Route 71, Port Town, and the Island Ruins.
- Added the Vs. Seeker. Presently this applies to the Swimmers on Route 71 and the all of the trainers inside of the Ruins Caves.
- Added a few missing secret base items from the official games (mats, bricks, platforms, etc.).
- Added more of the missing sound effects for various things (i.e. using healing items, repels, opening/closing the Pokédex, etc.).
- Changed the font used during Pokemon battles to the one from FireRed/LeafGreen (to match the Battle HUD).
- Majorly revamped Route 69 (removed most of the rock clutter, added some new custom tiles to the ground and mountain, etc.).
- All of the water rock tiles now animate.
- Rock Smash and Flash are now an HMs like they was in FrLg (this is purely a cosmetic change).
- Changed the HM numbers for Dive, Lava Surf, and Rock Climb, as well as a few of the TMs like Secret Power.
- TMs and HMs now sort correctly in your bag by type (TM/HM), then by number.
- Replaced a couple of the very low quality sound effects with much better versions.
- The Secret Base selector arrow will now be nude if your character is nude.
- Separated the PC box wallpapers into categories.
- Added some more PC Box Wallpaper.
- Removed the "Lewd Wallpapers" toggle option, since it never worked.
- Removed the "beta endpoint" message from the Island Ruins map, as it is no longer accurate.
- Diversified the trainer battle encounters inside the Port Town Gym a bit (no more clones).
- Changed the TV News animation into a GIF with exit options.
- You can now press and hold the F key to frameskip (speed up the game).
- Increased Tate & Liza's difficulty slightly (meaning raised their Pokemon's levels).
- Gave Tate & Liza's Pokemon cute nicknames (because why not lol).
- Altered Tate and Liza's beaten dialog a bit to include the standard gym leader line about the HM you can now use outside of battle.
- Edited the Port Town Gym map. Tate & Liza's bathroom is now on its own map (though you probably wouldn't have noticed any difference).
- Changed the overworld sprites of a couple NPCs around Port Town and Route 69 to some custom made ones (for better diversity).
- Changed the battle background used during Tate & Liza's gym battle.
- Modified the intro and added choosing your "friend's" name (the player character of the opposite gender to yours). This will be used for some of the scenes.
- Repurposed the Secret Power TM merchant in the Mart to sell the new Adult Goods, since TMs are infinite and being able to buy more is redundant.
- Adjusted the room with the two sisters aboard the SS Sabine to match the animation (couch color, actor positions, etc.).
- Finished and added the rest of Red's overworld nude sprites (bike, surf, run, fish, etc.).
- Tweaked all of Red and Leaf's overworld sprites a bit here and there.
- The Policeman on Route 69 (East) is now a trainer and will challenge you to a battle.
- Removed the Cut Tree on Route 69 (East) in front of the Berry Patch (it seemed unnecessary, even if it was only a one-time cut).
- Fixed an issue that caused you to get stuck if you tried to move the box inside the back room in the Pokemon Daycare when standing above it.
- Fixed an odd crashing issue when trying to obtain certain TM items placed in the overworld (I still don't know what causes these crashes, but they're fixed now).
- Fixed yet another barrage of typos, spelling, and grammatical errors.
- Fixed an issue where certain Pokemon sprites were not animating properly in the menus.
- Fixed Dig and Escape Ropes not being able to be used inside the game's caves.
- Fixed a mistake that caused the staircase inside the vacant house on Route 69 to warp you to the little girl's house in Port Town when used.
- Fixed the Strength sound effect playing even when the rock was not moving.
- Fixed yet more collision issues for diving and surfing on Route 71 and 69.
- Fixed an issue that prevented the door unlocking scene for the Mop Closet on the SS Date Rape from playing.
- Fixed the grass encounters on Route 69 not using the correct battle backgrounds.
- Tried to reduce the lag on Route 69 (results were mixed, but it seems to have helped a bit).
- Changed Tate & Liza's battler sprite to a different one I made that uses a custom animation (like to how Black and White 2 worked).
- Changed Psyduck and Golduck's type from WATER to WATER/PSYCHIC (this is something that's been bothering me since the very first Pokemon game...).
- Changed the Type of a coupe of moves to the new LIGHT type (i.e. Flash, Morning Sun, etc.).
- Overhauled the Pokedex with a custom UI I created for it.
- Changed most of the battle backgrounds and player/enemy bases to the ones from FireRed/Leaf Green.
- Various fixes, changes, and additions to the Island Ruins maps.
- Various other UI fixes and improvements.
- Many more things I'm sure I've forgotten to mention.

v2.14
- One new area with a complex event scene (and a sex animation) was added. After beating Port Town's gym, go back to Route 69 and head right.
- Major UI overhauls: created tons of custom assets to make the UI look like it did in FireRed/LeafGreen.
- Added tons of new sound effects and music tracks from both Pokemon FireRed/LeafGreen and Ruby/Sapphire/Emerald have been added in and spread around to various places where they fit in best.
- Added 6 more PC Boxes, and quite a few new wallpapers.
- Added Vs. Battle Portraits for important battles (i.e. Gym Battles), including a custom Vs. Portrait for Leaf that I drew (Red's still needs to be created, using a placeholder for the moment).
- Added a menu option to disable the lewd PC Box wallpapers (however any of them that are already on your boxes you will have to remove manually).
- Added an Option to rebind the controls. It's found in the normal Options Menu.
- Added an Option to disable homosexual content if you are playing as a boy. This only covers scenes where you aren't given a choice (non-con), since the rest already give you an option to say "no".
	*Since this Option does not affect girls, it will only show up if you are playing as a Boy, or when entering the Options from the Title Screen.
- Added two more default name presets to the intro sequence, Green (girl) and Ash (boy).
- Added a few more TM's on the maps that did not have any.
- Added water rock animations for the other rock type (the whole rock).
- Added a "water bubbling" animation effect when standing up against a body of water.
- Added HM08 Rock Climb. For the moment, you start with it, and there is only one place to use it at (on Route 71).
- Added the first part of the female 3-way post-quest animation aboard the S.S. Sabine (I just added the part of the animation I'd already created, it's still nowhere near done).
- Implemented a bunch of new autotiles (animated world tiles), mostly machinery (check the Lighthouse to see what I mean).
- Gave Lava Surfing it's own background music (the normal surfing music was too upbeat - I wanted something a bit more... foreboding).
- Changed the cutable tree blocking the path to the Lava Cave into a "one time cut down" (it won't respawn).
- You can no longer run while lava surfing.
- Changed the graphics for the TMs/HMs found in the overworld to the yellow poke ball sprite used in later games.
- Increased starting cash by a lot, just in case people ever run out, and because there is no way to make money at this early stage in the game.
- Created an animated intro for the game's title screen sequence.
- The non-kinky PokeMart clerk now sells all of the basic Pokemon items (up through Full Restores and Ultra Balls).
- Implemented a new "badge get" system that displays a 3D rendering of a badge (same as how it's done in Gen 6), and some custom pseudo-3D badges I made.
- Lots of "behind the scenes" optimizations and additions.
- All Pokemon and Items up through Gen 7 have been implemented (this doesn't mean they're all available at the moment, though).
- Added a bit more to the area on the right side of Route 71 (use Dive to get to it).
- Started working on the Ruins maps (the ones you can only reach by boat). You can now enter the first part of the ruins, but it's still very much unfinished at the moment.
- Lowered the sound levels of some of the newly-added background music so that they are no longer much, much louder than the other tracks.
- Fixed an issue that caused the Sailor that force-greets you in the Pokemon Center to return to his spot next to the door when the player leaves the map.
- Fixed a collision issue with some of the platforms in the Lava Cave.
- Fixed some collision issues on the northern maps that could cause the player to get stuck in an area and not be able to go back (among other things).
- Fixed a bug causing the game to crash when attempting to "resurface" on dive maps that were not meant to be resurfaced on, and thus had no linked "surface" maps.
- Fixed an issue causing the "TM/HM received" events playing both the "item get" sound effect and the "TM received" sound effect.
- Fixed one silly police officer camping out on the beach after you beat the Pokemon Ranger and learn about Secret Bases.

v2.13 HOTFIX PATCH
- Fixed a collision issue on the stairs leading down to the beach in Port Town. Since this was breaking an important event, I pushed out a quick hotfix patch instead of waiting for the next version.

v2.13
- You now start the game with a bunch of preset items to make the beta testing easier, and to be able to test more stuff (i.e. Fishing, Biking, Itemfinder, etc.).
- New maps have been added. Complete Port Town's content, then head north. There isn't much to do on them yet apart from catching Pokemon, though. You will also hit a dead end eventually since I haven't finished the next area.
	*NOTE: The Ruins maps that you get to by boat are still unfinished, so I don't mean those).
- Lava Surfing is now fully working, and no longer just a graphics swap for Surf. Since none of the stock Pokemon can learn it though, you'll need to go catch one that can (most fire types can, minus a few that seemed absurd).
- Added metadata to the maps. What this means is that Pokemon encounters in places like tall grass, caves, and water have been implemented, as have things like using Teleport.
- Added a "Swift Water" autotile (so no more surfing on the ocean and getting stuck). I had to make this one, since I couldn't find the resource for it anywhere (it's just an asset rip from Fr/Lg though).
- Added a custom "Waterfall Doorway" autotile that I made.
- Gave Lillie a basic dialog line to say while she is following you.
- Fixed the warp plate in the Gym that goes back to the final room after you've beaten the gym not triggering properly.
- Fixed the metal bridges in the Lava Cave to being able to be surfed on top of.
- Fixed a bug that caused the missing girl to respawn in the Mop Closet after you rescue her.
- Fixed a couple more dialog-related errors.
- Probably a lot more things I already forgot about.
- A lot of global switches were removed. This is more "behind the scenes" kind of stuff, but it means that I could have made mistakes and broken content that was previously 100% functional, so let me know if that happened!

v2.12
- Added a condition for getting into the Caves behind the Port Town Police Station (you need to get the key, but only after the Police trust you).
- Added a zillion new tiles, including furniture color variants, new Nintendo game console sprites, lots and lots of vehicle sprites, etc.
- Added a bunch of random NPCs to the Port Town Suburbs map (Route 69). Some of them will even give you stuff like they usually do in Pokemon games.
- Spread around and randomized the new tile sprites for various Nintendo consoles a bit.
- Overhauled the Port Town and Route 69 maps quite a bit (visually, I mean).
- Fixed a script bug that was causing the game to CTD when talking to the girl in front of the SS Date Rape.
- Fixed surfing. You can no longer surf on the swift sea, as I never intended you to be able to.
- Fixed an errant railing tile in all of the condo rooms on the SS Sabine (I edited the tileset, but didn't realize that I'd place invisible empty tiles in the spot I added a new tile to there).
- Fixed more assorted spelling and grammar fixes (again). I think I got *most* of them this time...
- Probably a lot more things I already forgot about.

v2.11
- Added one new map. Where? Go find it!
- Added a current version display to the main menu screen.
- Added an option to input your character's name at the start of the game, and generally overhauled the intro a little bit.
- Overhauled the emote animations.
- Changed the water in the cave underneath the lighthouse to a new animated lava tile that I made.
- Fixed the pokeballs not all glowing when your party is being healed at the Pokemon Center.
- Added another of those "force greets" that will play the first time you enter the Pokemon Center.
- Increased the speed of the sliding jail doors by 2x, and made the SFX stop once the door was closed again.
- Fixed an issue that was preventing the new splash screens I made from being used.
   *RPG Maker XP is too smart for it's own good and detects files as what they actually are, even if their extension is changed (I set files to .BAK for temp backups).


v2.10
- ALL trainer rebattles on losing should be working now (ug, that SUCKED to rig up!).
- Altered the entering animation on all cave doorways to look a bit less odd by having the player "go inside" (vanish) when colliding with the doorway tile.
- Fixed an inconsistency issue aboard the SS Date Rape that caused the player to overlap certain wall and stair tiles when going down the stairs while running.
- Added some screen effects to the event where you turn on the turbine in the old lighthouse.
- Added some random move routes to various NPCs to they don't all just state into the distance for all of eternity.
- Changed the start of the quest to find the missing girl aboard the SS Date Rape into a "force greet" encounter upon trying to enter the ship without talking to her first. Since this quest is a hard requirement for finishing
  the town's content and moving on, there is no reason why there should be an option to decline the quest like there was before.
- Overhauled the pictures used in the "Leaf Strip Scene" a bit, and created an alternate version of them for the scene variant that takes place inside the jail (just made her face the other direction).
- One new minor event was added in the form of a "force greet" with the woman on the docks below the lighthouse (I mainly just added this to test some different things I hadn't tried before).
- Lots of minor cosmetic tweaks to entering/exiting various kinds of doorways to make the movements more fluid and the collision with the player less jarring.
- A bunch of minor dialog tweaks, either to make them flow a bit better/seem less... "off", or slight alterations on various timings between the lines, etc.
- Minor map tweaks, including some more collisions and priority fixes.
- Probably a bunch more things I've already forgotten about.

  
v2.02
- Fixed the warp on one of the stairs on the SS Sabine that was preventing access to the galley floor.
- Fixed a bug that allowed you to visit the sailors in the Police Station before they were actually arrested if you chose to save the little girl from the rapist in the galley of the SS Date Rape.
- Various minor collision, tile priority, and spelling/grammar fixes.


v2.01
- Minor collision fixes to certain map tiles.
- A bunch of typos, spelling, and grammar fixes.


v2.00
- First public beta release.
